Contingency RPG


Early Playtest

Spell Components


Early Playtest

TBD

1. Descriptors

Binding Charming Cryptic Shimmering
Mesmerising Oozing Slow Wrathful
Silent Withering Unseen Dazzling
Primal Ferocious Expanding Shielding
Petrifying Piercing Screaming Grasping
Swift Curious Hungry Venomous
Phantom Shadowy Majestic Frenzied
Prismatic Sickening Terrible Seeping
Crackling Echoing Feral Luminescent
Fractured Cascading Sly Shattering
Relentless Blooming Haunting Searing
Unraveling Whirring Lulling Pulsing
Entangling Condensed Mirage Surging
Gravitic Gibbering Veiled Blighted
Hollow Vibrant Erratic Whispering
Unstoppable Spectral Glitchy Resonant

2. Essence

Air Earth Water Fire
Oil Hex Acid Blight
Lightning Spirit Light Crystal
Death Doom Pain Terror
Mind Flesh Bone Stasis
Smoke Energy Ash Draught
Sight Sound Feeling Lore
Wood Slime Fungus Worm
Glass Rust Tar Salt
Starlight Ether Eclipse Gravitas
Marrow Bile Ichor Sinew
Steam Frost Magnetism Dust
Rage Grief Doubt Memory
Bliss Amber Blood Spores
Echo Shadow Frost Spark
Time Mercury Web Ash

3. Form

Beacon Ring Chains Eye
Bubble Crown Word Aura
Shield Hand Vision Disk
Beam Wall Wave Bolt
Sphere Armor Spear Zone
Rune Cloud Blade Swarm
Cloak Orb Rain Sigil
Cage Servant Mark Lash
Pillar Pyramid Vortex Lattice
Gauntlet Mantle Halo Visage
Torrent Lance Scythe Eruption
Tendril Golem Tether Prism
Needle Shrapnel Bloom Ripple
Barrier Filament Spire Geyser
Phantom Webbing Matrix Veil
Crest Portal Tendril Maelstrom