
Warriors are melee fighters highly trained in the arts of weaponry.
Adrenaline
Adrenaline is a unique mechanic for the Warrior playbook. Each time the warrior performs a combat action that deals an injury to one (or more) targets, or reduces the wellness tracker of one (or more) targets, they may add one charge to their Adrenaline meter. Once the Warrior has accumulated seven or more Adrenaline charges, they may unleash all they energy with an Adrenaline Rush on an upcoming Combat action.
If, at the end of a round, the Warrior did not accumulate any Adrenaline charges, did not sustain an injury and did not have their Wellness tracker reduced, then they must expend one Adrenaline charge to maintain their pool of charges or reset their Adrenaline charges back to zero.
Adrenaline Rush
While the Warrior has accumulated seven or more Adrenaline charges, you may activate this feature on an upcoming combat action. When making your skill roll, instead of rolling your dice pool set the outcome of each die to its highest face value. This applies to all the dice used as part of the action, inclusive of other feature and luck dice. Once the action has been resolved reset your Adrenaline charges back to zero. You do not gain additional Adrenaline charges from the action being affected by this feature.
Playbook Advancement
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