Contingency RPG


Early Playtest

Skills


Early Playtest

Skills represent specific aspects that your character is proficient in. Unlike Attributes, Skills do increase in proficiency over time when your character reaches milestones (otherwise known as leveling up).

There are a lot of skills available to select from, but your character has a limited number of skill-slots to develop. Similar to selecting attributes, it's better to focus on the few skills that best align with your character concept then it is to try and learn too broad of a skill set. Your character will be journeying as part of a party of adventurers, so don't be afraid to rely on them for the skills your character lacks.

Skill Categories

Academic Skills

Academic skills are those that you're character has studied, either within an institution/school or from a mentor.

  • Biology

    This skill represents your knowledge of living organisms and their interactions within their environments.

  • Commerce

    This skill represents the knowledge and understanding of buying and selling goods, as well as the factors that affect the value and availability of goods.

  • Engineering

    This skill represents your ability to understand, manipulate and fabricate mechanical and architectural devices.

  • Geography

    This skill represents your understanding of the physical features of the world, including terrain, topography, climate and natural resources.

  • History

    This skill represents your understanding and recall of past events and their impact on the world.

  • Linguistics

    This skill represents your understanding and interpretation of both spoken and written languages.

  • Medicine

    This skill represents your knowledge of treating injuries and illnesses.

  • Tactics

    This skill represents your knowledge of planning, executing and adapting to battlefield strategies.

Acquired Skills

  • Awareness

    This skill represents you ability to notice danger or threats and perceive hidden details within the environment.

  • Cooking

    This skill represents you ability to prepare and cook foods for general consumption, as well as general knowledge of preparation and cooking methods.

  • Disguise

    This skill represents your knowledge of creating and maintaining a disguise, whether it be impersonating another person, blending into a crowd or generally concealing your true identity.

  • Forgery

    This skill represents your knowledge of creating false or counterfeit documents, seals, coins or other items.

  • Lock Picking

    This skill represents your ability to bypass locks, open doors, chests and other locked containers without the use of a key.

  • Slight of Hand

    This skill represents your knowhow of thievery and deception through pick-pocketing and other mischievous acts.

  • Stealth

    This skill represents your ability to move quietly and unseen, avoiding detection by others.

  • Streetwise

    This skill represents your knowledge and understanding of the urban world and the people who inhabit it.

Physical Skills

  • Accuracy

    This skill represents your ability to accurately fire ranged weapons at a distance, including bows, crossbows, firearms and other projectiles.

  • Dexterity

    Dexterity measures your character's grace in physical movement, especially in the use of the hands. Dexterity is important if your character plans to engage in delicate tacks such as picking a lock.

  • Endurance

    This skill represents your ability to withstand physical harm and to undergo drawn out physical exercise such as long-distance races and breath-holding contests.

  • Fortitude

    This skill represents your body's ability to absorb and counteract toxins and other biological substances and effects.

  • Mobility

    This skill represents your character's ability to maneuver their body.

  • Power

    This skill represents your character's musculature and brawn.

  • Reflex

    This skill represents your ability to avoid physical harm with rapid movements.

  • Unarmed

    This skill represents your ability to fight without a weapon, instead replying on the use of your fists, feet, knees, elbows or even your head to overcome your opponents.

Social Skills

  • Coercion

    This skill represents your ability to intimidate and scare others into doing what you want.

  • Command

    This skill represents your character's leadership abilities, and may be used to bolster your own authority to establish yourself as a leader of a group.

  • Deception

    This skill represents your ability to manipulate others through dishonestly and misdirection.

  • Discipline

    This skill represents your mental and emotional fortitude and aids in resisting manipulation whether magical or otherwise. Discipline can be used for mental straining activities such as maintaining concentration.

  • Empathy

    This skill represents your ability for earnestly seeking to understand another character's perspective and helps foster long-term friendships and relationships. This skill can also be useful for relating to animals.

  • Mockery

    This skill represents your ability to effectively rile people up and make them act rashly, through teasing and taunting.

  • Persuasion

    This skill represents your ability of social manipulation through reading peoples emotions, insecurities and flaws and carefully putting pressure on these weak points to convince them to do things that are normally outside their comfort zone.

  • Society

    This skill represents your understanding of cultural expressions such as art, music, legislature, customs, rituals etc. It can be used to help integrate into various societies and deduce what responses may arise from certain actions.

Specialty Skill Categories

Apart from the four core skill groups, there are several specialized skill groups for you to select skills from. However, these skills may require your character to have other aspects in order to get the most out of them. For instance the Arcane Skills Group may give your knowledge and understanding of different types of magic, it doesn't automatically grant you the spell casting abilities. However, this doesn't prevent you from using these skills in other ways, such as having knowledge of the types of magic or being able to infer what style of magic another character may be utilizing.

Arcane Skills

TBD

  • Abjuration

    Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.

  • Conjuration

    Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

  • Divination

    Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.

  • Enchantment

    Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.

  • Evocation

    Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.

  • Illusion

    Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.

  • Necromancy

    Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.

  • Transmutation

    Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.