Contingency RPG


Early Playtest

Attributes


Early Playtest

Your character's native capabilities are their Attributes, each represented by a dice ranging in size from a d4 to a d12. An attribute with a d4 dice is consider your character's weakest trait, although still functional for an adventurer, while an attribute with a d12 dice reflects a trait that is considered to be your peak potential.

The Foundation of Your Character

There are eight attributes to represent your character's inherent physical, mental and social aptitudes.

  • Agility (AGI)

    This attribute is measuring your characters speed, maneuverability and how quickly they are capable of physically reacting. Agility is important to a character that plans to engage in fast paced activities.

    Some examples of when you may need to make a skill roll using the Agility attribute include:

    • Moving between multiple combat zones quickly using the Mobility skill.
    • Landing several quick punches in quick succession on an adversary using the Unarmed skill.
  • Charisma (CHA)

    This attribute is measuring your characters personal magnetism, self-confidence and strength of personality. Charisma is important to a character that wishes to influence the hearts and minds of others.

  • Constitution (CON)

    This attribute is measuring your characters physical health and resistances. Constitution is important to a character that has built up a resilience to toxins and exhaustion.

  • Finesse (FIN)

    This attribute is measuring your characters ability to rely on more subtle and fine-tuned movements of their body to achieve a task. Finesse is important to a character that needs to rely on very precise bodily movements.

    Some examples of when you may need to make a skill roll using the Finesse attribute include:

    • Walking across a dangerous tightrope using the Mobility skill.
    • Performing a delicate surgical procedure using the Medicine skill.
    • Lifting the contents of an adversary's pocket without them noticing using the Slight of Hand skill.
  • Knowledge (KNO)

    This attribute is measures how well your character can learn, reason and recall information. Knowledge is important if your character needs to analyze situations and understand patterns.

  • Strength (STR)

    This attribute is measures your characters raw physical power. Strength is important to a character that plans to engage in hand-to-hand and melee combat or use brute force to overcome obstacles.

    Some examples of when you may need to make a skill roll using the Strength attribute include:

    • Smashing a large boulder into pieces with the Power skill.
    • Intimidating an adversary in a physical display of power with the Coercion skill.
    • Hammering a metal plate into a desired shape to meet the needs of a set of schematics with the Engineering skill.
  • Willpower (WIL)

    This attribute is measures your characters mental discipline. Willpower is important to a character that needs to hold their own under stressful situations.

  • Wisdom (WIS)

    This attribute is measures your characters common sense, awareness and intuition. Wisdom is important to a character that wants to make good judgement calls.

Becoming Legendary

When you have an idea of what aspects best represent your character, then you'll assign a dice size, between a d4 and a d12, to each of the eight attributes. An attribute with a larger dice size represents aspects that your character is more talented with. Each of the eight attributes must be assigned a single dice value.

  • d4 Inept

    Every character has one attribute assigned the d4 dice, representing their least affluent trait.

  • d6 Ordinary

    Two attributes get assigned the d6 dice, representing things you're completely average at.

  • d8 Adept

    Two attributes get assigned the d8 dice, representing things you have a knack for and seem above average.

  • d10 Exceptional

    Two attributes get assigned the d10 dice, representing those aspects you're character is overly talented at.

  • d12 Legendary

    Above all else, one of the eight attributes is assigned the d12 dice. This represents your best attribute, the one thing your character is great at above everything else.

Once you have assigned dice to each of the eight attributes they become fixed and do not change over the course of your adventure or campaign. Hence, it's good to make sure you're selection best aligns with the concept you have for your character.

Session Zero

A good way to check if you've assigned the right attributes, is to participate in a Session Zero. Use this time to get a feel for how your character plays and adjust your attributes as needed.

Rolling For Attributes

In a normal game of Contingency, the players are free to assign their attribute dice as they see fit. However, the GM may choose to have players randomize their attribute dice. In this situation, have each player roll a d8 for each of their attributes and refer to the following table.

Dice Value 1 2 3 4 5 6 7 8
Attribute Dice d4 d6 d6 d8 d8 d10 d10 d12

Keep in mind about the limits listed above. You cannot have more than two attributes with the same dice size (with d4 and d12 being assigned to one attribute each), therefore if your random selection would break this rule, re-roll the dice.

Remember to always have open and clear communication between players and the Game Moderator. If you are planning to run a game using this method, always ensure the players are made aware of this before they start creating their characters, as this will generally alter which playbook their decide to use.