Contingency RPG


Early Playtest

Injuries


Early Playtest

Injuries are an indication of when your character has taken damage. There are a total of five severity levels for injuries.

Injuries

Severity Description
1 Superficial Injury
2 Significant Injury
3 Serious Injury
4 Grave Injury
5 Fatal Injury

When creating a new character you automatically gain one injury slot for each of the five severity levels. Additionally you gain a number of points, equal to your Constitution and Strength attributes combined to purchase additional injury slots. Each injury slot costs a number of points equal to its severity level. An additional Minor Injury slot costs 1 point, whereas an additional Serious Injury slot costs 3 points. You cannot exceed a total of five injury slots in any one severity level.

Constitution Attribute
vs
Strength Attribute
D12 D10 D8 D6 D4
D12 - 22 20 18 16
D10 22 20 18 16 14
D8 20 18 16 14 12
D6 18 16 14 12 10
D4 16 14 12 10 -

On your character sheet, use a pen or marker to outline the additional injury slots you selected as part of character creation. In the following example, the player had 14 points to spend on injury slots.

Injuries

Taking Damage

Every time your character takes damage, they are in actual case sustaining a new injury. When this injury is being applied to your character, your Game Moderator will let you know what severity level the injury is, you will cross out one of your available injury slots of the same Severity or higher. In the event that you do not have any available injury slots, you must begin to lower your character's Wellness tracker. Each unit that you reduce your Wellness tracker by, also reduces the severity of the injury you are taking. Continue to keep making this reduction until you either, reduce the injury's severity down to a level where you have an available injury slot, or the injury's severity is reduced down to zero.

Recovering Injuries

The most common way to recover from your injuries is to perform the Rest downtime activity. When performing this activity, clear all the marks for the 1 - Superficial Injury severity level. Then, going up to the remaining levels, shift the injury marks down one level, if you have available spaces for them. For example, if you only have one 1 - Superficial injury slot available, then you can only shift down one 2 - Significant injury mark leaving any other where they are. Repeat for each severity level.

Additionally, if you have any temporary injury slots available then your injuries move down to consume those slots first before filling up your normal injury slots. For example, Mark has one temporary Severity 3 injury slot and one normal Severity 3 injury slot available. When Mark moves his Severity 4 injuries down, they first fill up the temporary injury slot (consuming it), before marking off their normal Severity 3 slots.

Once all you injuries have been marked down, any remaining temporary slots are lost and removed from your character sheet.