Contingency RPG


Early Playtest

Arcanist


Character Archetype

Spellcasters who seek the secrets of magic and Arcana, pursuing its power to make the impossible possible.

On your character sheet, give your character the following traits:

Download PDF Files

Download the Arcanist Archetype PDF file

Spell Casting

As an Arcanist, you have the innate ability to cast spells with the aide of an Arcane Focus. In order to cast a spell you must be able to verbally chant an incantation, as well as perform a set of intricate gestures with both your hands while having your Arcane Focus on your person.

Your spell casting attribute is: Knowledge. Any time you are required to make a skill roll for casting a spell, select Knowledge for the attribute dice. Additionally you gain access to the following action:

Cast Spell (Interaction)

Requirement: You are are capable of casting a spell as per your character's ability to do so (eg if your spell casting requires verbal components, then you must be able to speak those aloud).

Select and cast a spell from the list of spell your character has access to. Once the spell has been cast, place a number of tokens equal to the spell's strain amount on the spell.

If you attempt to cast a spell that already contains a number of Spell Strain tokens, then make the skill roll with disadvantage. On a success remove a number of existing spell strain tokens, up to an amount equal to half your Constitution attribute, from the spell you cast before apply the newly Spell Strain tokens. On a failure add the new Spell Strain tokens to the existing ones and this spell gains the Taxing trait until you are able to reduce the number of Spell Strain tokens on the spell down to that spell's Spell Stain amount.

Player Omens:

Reduce the number of Spell Strain tokens being apply by 1.

In your Arcane training you have been able to memorize a number of spells equal to a half of your Knowledge attribute. This selection of spells can be cast as an action without first needing to look them up in a SpellBook or read them from a scroll. Currently, during combat or other tactical encounters, you can only cast spells that you have memorized.

During a rest downtime activity you may spend a number of Rest Points to exchange your Memorized Spells for those written down in a SpellBook, or any other written medium such as a scroll, as long as you are able to read the language they are written in. Each Rest Point spent allows you to exchange one spell.

Arcane Focus

This may be a weapon (such as a Quarterstaff), a shield, a piece of ornamental jewelry or an item of clothing. Whatever you choose to use as your Arcane Focus, you may only be attuned to one Arcane Focus at a time and must either be wearing or holding onto it in order to cast spells.

Spell Strain

Arcane based spell casting takes a toll on the body. Each time you cast a spell you accumulate an amount of spell strain on that spell. Each spell contains a spell strain amount. When you cast a spell, even if the spell fails, place a number of tokens, equal to the listed spell strain amount, on that spell.

When casting a spell that has a number of spell strain tokens on it, make your spell roll as you normally would, but before determining the outcome, go through each Spell Strain token on the spell and reduce one of the dices's value by one. You cannot reduce a dice's value below 1. If you are unable to remove all the token, then you fail to cast the spell.

Removing Spell Strain

There are two ways to remove spell strain from a spell. Spell Strain will dissipate naturally over time, after every hour that you don't cast another spell you can remove 1 unit of spell strain from a number of spells equal to half your Constitution attribute.

Alternatively, when you perform the Recover action you may choose to remove spell strain tokens instead of clearing stamina.

Starting Talent

Select one of the following talents.