Patron
You have entered into a pact with an otherworldly being to gain gifts in exchange for obligations. Select one of the following touchstones (or roll a d8 to randomly select one) to form your pact:
Pact of...
1. Destiny 2. Death 3. Dreams 4. Destruction 5. Desire 6. Despair 7. Delirium 8. Depravity
Along with naming your pact, also write down whether it has a distinct colour or visual signature, for when you draw upon your Patron's powers.
Obligations
Each patron has different demands, write down the agreement you made with your patron. Your patron has an 8d Patience pool. You can draw upon your Patron's patience in order to upcast your spells (see below).
When this Patience pool is depleted, your patron will give you a visit in some way to "clear up the issue", and then replenish the pool.
Gifts
Your patron likes to meddle in your affairs. When creating a character roll three d8s and write their results down as "Gifts". During a scene, you can replace any rolled d8 (by anyone, including the moderator) with one of your gift dice, then erase that gift.
At the start of a scene, you may re-roll one spent gift. If a significant amount of time has past (for example, days or months) then you may choose to re-roll all your gift dice.
Spell-Casting
Your patron allows you to cast two (2) Cantrips. Follow the spell generation process to create these Cantrips. Whenever you cast these spells, either add your Patron's Touchstone, distinct colour or visual signature to the verbal description of your spell.
You may attempt to upcast your cantrips into a standard spell. Roll a number of your patron's Patience pool to do so, Pressure dice do not apply to this roll. You can choose to roll as many or as few as you'd like, but cannot roll more than what is remaining in the pool.
On a Critical Success you may cast the spell as a Potent spell. On a Grim Outcome you may choose to take a mark to cast a standard spell, otherwise it gets cast as a cantrip. On a Disastrous Outcome the spell backfires in some way.